![]() Knowing if he just topdecked a card also helps build that confidence, if you read him well and he topdecked a flamestrike well you possibly didn’t play incorrectly (considering if you played out to deal lethal next turn). Will you lose if you don’t play out now? If so you don’t really have a choice, but with a combination of reading your opponent (was last turn a good time for him to flamestrike?) you will be able to say at some certainty what kind of cards he has at his disposal. The best way to overcome being caught of guard is knowing what cards your opponent play that can break your game, by understanding the absolute worse thing he can do, the likelihood of it (Common, Rare, Epic, Legendary) will help you calculate the odds. What I did was: I passed my turn, intent on playing my 2 drops on turn 2 and 3 if I don’t draw into anything and coin into my 5 (silverhand knight) on turn 4.īeing able to think ahead is the greatest advantage you have over your opponent, like Blackjack hearthstone is a game of probabilities, you might ask why do you always imagine the worst scenarios. ![]() If I coin out a 2 I can play another 2 then what about my turn 3? I don’t have a turn 3 and it would mean just hero powering which is quite weak. Turn 1, do I coin out a 2? If so which one? Do I pass? What’s my turn 2 and 3? What could he play next turn that could be terrible (totem golem, axe etc)? The main point to take is always be thinking about your next turn. As we’ve seen in example before, win’s in arena can be achieved not just by using smart strategy/strategies but also by taking advantage of your opponent’s mistakes (which vice versa will hurt you if you’re the one making the mistake). Explaining again the key to being an infinite arena player is consistency, every now and then even twitch streamers will get a consecutive runs of 3-3 and below, the trick is to not let things like that deter you and make you question your ability, be confident of your skills and you will have a much better chance to win with that mindset. This allows you to make better decisions on your play, not get depressed if the run turns out 0-3 and let you hop onto the next run and get that 7+ win. This is less related to maths but more towards psychology, but when you have a healthy amount of gold (say 2k+) you will need to take on the mindset of being emotionally detached to the outcome of the arena run. This is because cards that are in your deck are dead cards, unless they are in your hand they will never get played, so don’t focus on being happy that your opponent has 14 cards in his deck while you have 17, chances are unless you’re ahead on cards on hand/board you’re probably losing.Ĥ. I’m not going to go into details on when to play it etc, it has won and lost me games but the card itself presents a very important point which is it doesn’t matter how many cards Fel Reaver discards, so long as the game ends before the last card is drawn having a 8/8 is a great advantage. Fel Reaver, perhaps a very controversial card is arguably good/bad depending on situations. Cards in hand/board is useful, cards in the deck is not. Knowing how behind or ahead you are can make or break games.ģ. Counting cards - Another point I’ve talked about, counting the number of cards in your hand and your opponent’s hand is also important, but remember to count the cards on board too, for example if you have 5 cards in hand and your opponent has 4 cards in hand but 3 minions on board you don’t have card advantage, those minions on the board represent live cards so you’re actually behind. ![]() Counting damage - I’ve touched base with this but counting damage is important because it allows you to see if you can kill your opponent that turn or at least set up lethal the next turn, is there enough minions on board to deal lethal? Maybe consider not playing all your minions just to be safe.Īnother thing to consider is your opponent may have 20 health and has played a massive amount of minions, do you trade your minions to ensure the board? Sure, that’s likely the correct play, but if your minions on board represent 13 damage and that brings him down to 7 health you might reconsider your position, if you continue trading will he likely to regain control of the board? If he’s not a heal class (excluding heal bot) would bringing his life total down help (warlock and rogues are extremely relevant to this). Before you tell me its obvious read through some of these maths tips first.ġ. Now no one really likes maths, but maths is something that will help you a lot in Hearthstone, especially if you’re aiming to get to infinite arena.
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